

RPGs are a big project and this is probably going to take a long time for a final, playable release. Patch v0.01 (hardmute with MSU-1 support)Īnd of course, if anybody finds the time to find some manner of arranged version of the songs and convert them to PCM etc, I would be grateful as well. Track Map (please error check my work and contribute missing tracks) If Ryu joins a Shaman, he will become stronger and will have access to more information within a battle.Unfortunately it's a hardmute for now, which isn't terribly useful for track identification, but I THINK I got most of them laid out and you can contribute by identifying the currently playing track in ram at The game features six different Shamans, each of them having an elemental alignment. Characters have their own jobs and can be invited to live in houses. The game features a new town-building option, which allows the player to populate their village with special characters found in the game. This allows players to access areas, destroy objects, move around the game easier or avoid traps. Each character has their unique Personal Action that can be performed outside a battle.

New characters come along with Ryu as the game progresses, but only four may be in a party at a given time, just like in the previous installment. The player can’t advance if the opponent is not defeated. Players can’t choose their own path, they will have to follow a pre-set route dictated by the story and therefore encounter many enemies along the way. There is also a new Monster Meter indicating the chance of meeting monsters in a given area on the map. The game brings in a redesigned text-based menu, compared to the first installment, which featured an icon-based menu. The playable characters can interact with non-playable characters on the map and have to battle enemies to advance through the game. They can move the characters in four different directions across the map, including in towns and dungeons. The game features two-dimensional character sprites and environments, players viewing the game from a top-down perspective. His friend is falsely accused of crime and therefore the main character embarks on a journey to clear his name and to find out what happened to his lost family. The story is set 500 years after the original Breath of Fire, and focuses on an orphan named Ryu Bateson, whose family suddenly disappeared long time ago. The game was also ported on Nintendo’s Virtual Console Wii in 2007 in North America. The game is a sequel to Breath of Fire I and was later on released for the Game Boy Advance. The game was licensed to Laguna for the European market and was published in 1996. Breath of Fire II is a console role playing game developed and published by Capcom in 1994.
